![]() Look up housing blocks if you're unable to design your own, or at least look at them to get ideas how to build them. There's nothing else I can really say that hasn't already been said. Use roadblocks to keep servie workers inside areas, make sure firefighers and acheologists aren't going down empty paths. Have industries joined onto the outside so they can walk next to houses to have access to workers. Carefull planning is vital.īuild houses around a loop, have servies inside so they will only and always walk by houses. You really need to think about how you place almost everything otherwise your city will just fail. Roadblocks are usefull in lots of situations, they're pretty much a must have in every city, ![]() If you have enough open land, you can support a ton of industry all surrounding one central housing block. Also with roadblocked roads leading out of that inner ring of services, your bazaar buyers (destination walkers) can leave the loop and go to a granary or storage yard for supplies, while the bazaar sellers (wanderers) will stay in the loop and keep your houses fed. the employers will walk the alleyway behind the houses and find all the workers they need w/out ever entering the block. Now you can put another road behind a row of housing (almost like an alleyway) where your industry can go. The service walkers make a complete circuit around the loop and touch every house so they're happy. Then put your housing on the outside of that block, surrounding the road. That keeps the service walkers confined to that "loop" of road. Make an exit road to other areas but put a roadblock on the exit point. The solution I've always seen on forums (and the one I use myself) is to build a housing/services block that consists of a 4 x 16 square block of services (water, bazaar, fire, police, temple etc) surrounded by a ring of road. Employers are the big problem because they wander too and you generally don't want industry mixed in with housing as it kills desirability. You're right, roadblocks are great for keeping your wandering walkers contained to the areas they serve. Placing a single house in an industrial area or a place you can't build a housing block close to (such as mining areas) will be sufficient enough for workers to get to them. I would suggest you look up housing blocks and see which one(s) you like to use.Īnother thing which you may abuse, personally I don't like using it but there's some situations where I find myself needing to.Ī home with people inside can provide all the workers you have in the city access to the industries, the game doesn't care where people live so long as 1 is within walking distance. ![]() This path can also be used to place the entertainment venues if you wish. ![]() There's plenty of efficient housing blocks but I find the best way is to have a road on the outside which joins to industries and other buildings and then a path on the inner side with all the services so that the houses are between both paths, make sure that there's another path which links the two together so that bazaars can leave to collect goods, place a roadblock where it joins to the outside ring so people don't leave the area and wonder around instead of going by the houses. They're still extremely important to use to keep services inside housing blocks, just make sure that other industries can walk near a house, I think they can walk somewhere around 20-30 tiles before they head back to where they came from. ![]()
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